The third film in the series Scrolling Landscapes titled Scrolling Landscapes in 34 NES Games #3. Scrolling Landscapes (2020) is a three-channel video installation that explores the relationship among nostalgia and our perception of technologically mediated landscapes. Each film in the series was created by appropriating footage of speedruns of older 8-bit video games and then editing together their scrolling landscapes into produce unfolding Rorschach patterns of gameworlds. These landscapes have then been corrupted using glitch techniques to generate psychedelic abstractions that rapidly accelerate through two-dimensional space. With each film in the series, the same landscape is multiplied and arranged so that the scrolling patterns become increasingly complex. Within the gallery, Scrolling Landscapes resembles a collage of multiple, speeding landscapes constructed from fragments of childhood nostalgia for videogame play. Scrolling Landscape in 34 NES Games #1 is played in a loop on an older CRT television strapped to a small rolling cart. Scrolling Landscape #2 is played in a loop on an older flatscreen monitor. Lastly, Scrolling Landscape #3 is projected and played in a loop onto wall space above the other two screens, forming a kind of grid among the three films. Through the viewer’s interfacing with these retro visions of technology, the installation serves to challenge the knowledge that underlies our perception of scrolling motion. In this way, the work operates through a kind of post-gaming, or rather, it considers the medium of interactive gaming (and particularly the mechanics of scrolling) not through functionality, utility, or its capacities to offer incentive and reward, but as a pure aesthetic form; sensual pleasures derived from the dynamics of abstract patterns composed of pixels, tiles, and color palettes.