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How to Apply Cartoon Line Art Outlines to 3D Objects in Cinema 4D Lite



In this tutorial, I’m going to show you how you can apply cartoonish outlines to your 3D objects in Cinema 4D Lite (or any version of Cinema 4D for that matter).  Using a model from my new Sketch & Toon Model Pack v.3 (http://www.eyedesyn.com/product/sketch-and-toon-model-pack-03/), I’ll show you how you can use a combination of Displacement, Luminance, and Fresnel to turn your 3D model into a piece of stylized, sketchy 2D line art.  Paired with my previous tutorial on how to Achieve 2D Cel Shading in Cinema 4D Lite (http://www.eyedesyn.com/tutorials/achieving-2d-cel-shading-in-cinema-4d-without-sketch-toon/), you can do a pretty convincing job of creating Sketch & Toon 2D line art out of your 3D models!  And doing this all with a version of Cinema 4D that comes FREE with your Adobe Creative Cloud subscription.  Pretty dang cool huh?  As always, experimenting with this technique is encouraged to see what sort of interesting compositions you can come up with!  Play with the different Fresnel Shader Render modes, I’ve found success & interesting results with Front and Back, Back Trans, and Front Only.

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

Watch the tutorial here:
http://www.eyedesyn.com/tutorials/creating-cartoon-outlines-in-cinema-4d-lite/

This was recorded live on the Live Design Stream at www.twitch.tv/eyedesyn. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: bit.ly/1e22BRG

Watch me on Twitch:
http://www.twitch.tv/eyedesyn

Check out my other tutorials at http://www.eyedesyn.com

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How to Create Pixel Art in Cinema 4D



In this tutorial, we’re going to have some fun creating pixel art inside of Cinema 4D, Cinema 4D Lite, and After Effects! First I’ll cover the super easy workflow to turn your 3D compositions into pixelated 8 bit style renders directly in of Cinema 4D without any need to bring into Photoshop or After Effects. Then, I’ll show you how you can use Sketch & Toon to create Nintendo style 8 bit looks devoid of 3D shading. Finally, I’ll show you the workflow Adobe Creative Cloud users can follow utilizing Cinema 4D Lite and After Effects. Happy pixelating!

If you want to learn more about Sketch and Toon & Cel Shading, be sure to check out my Creating Motion Graphics with Sketch and Toon course on lynda.com that is a comprehensive walkthrough of all the features in Sketch and Toon:

You can also check out my quick breakdown of Sketch & Toon outlines in this tutorial:
http://www.eyedesyn.com/tutorials/creating-line-art-animations-using-cinema-4ds-sketch-and-toon/
And the Cel Shader here:
http://www.eyedesyn.com/tutorials/using-the-cel-shader-to-apply-an-illustrative-2d-style-to-3d-objects-in-cinema-4d/

I also have collections of useful Sketch and Toon ready 3D models in my Sketch and Toon Model Packs that you can turn into 8 bit art that you can find out more about here:

Sketch & Toon Model Pack v.01

Sketch & Toon Model Pack v.02

Sketch & Toon Model Pack v.03

If you have any questions, be sure to post it in the comments section and if you create anything cool using this 8 bit workflow, be sure to share it with me! Thanks for watching!

Watch the tutorial here:
http://www.eyedesyn.com/tutorials/create-pixel-art-cinema-4d/

This was recorded live on the Live Design Stream at www.twitch.tv/eyedesyn. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: bit.ly/1e22BRG

Watch me on Twitch:
http://www.twitch.tv/eyedesyn

Check out my other tutorials at http://www.eyedesyn.com

Follow me:
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Facebook:
http://www.facebook.com/eyedesyn
Vimeo:
http://vimeo.com/eyedesyn

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How to Bend or Deform Extruded Shapes in Cinema 4D



In this tutorial I’m going to show you how to bend or deform extruded shapes in Cinema 4D. If you ever tried to deform an extruded spline before you’ll experience some odd issues with the geometry not deforming as you’d like it to. In this video we’ll talk about why that is and how to change your splines intermediate points and Extrude Object’s Cap options to be able to achieve a nice smooth deformation of your extruded object. Then we’ll go over how to use deformers like the Bend and Wrap deformers to create some interesting abstract art…that kiiiiinda looks like the C4D logo all remixed. As always, experimenting with this technique is encouraged to see what sort of interesting compositions you can come up with!

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

Watch the tutorial here:
http://www.eyedesyn.com/tutorials/how-to-bend-or-deform-extruded-shapes-in-cinema-4d/

This was recorded live on the Live Design Stream at www.twitch.tv/eyedesyn. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: bit.ly/1e22BRG

Watch me on Twitch:
http://www.twitch.tv/eyedesyn

Check out my other tutorials at http://www.eyedesyn.com

Follow me:
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Facebook:
http://www.facebook.com/eyedesyn
Vimeo:
http://vimeo.com/eyedesyn

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Houdini Compositing Vimeo



cmiVFX Releases Brand New Houdini Compositing Video

Princeton, NJ (March 16th, 2015) For a period of time, many high-end VFX apps were being adopted by several companies during corporate acquisitions. Some of the original CG apps were bought up by the same companies that owned VFX apps or high-end editing suites. During this time there was a need to power up the CG apps to make them more of a “One Stop Shop.” This phenomenon was soon forgotten by influx of new VFX apps on the market. Everybody was getting in on the game, and the splitting of apps began again, some by redesign, others by feature request. However, Houdini has proven to be an all around powerhouse for all areas of VFX. Houdini has the ability to connect 3D, 2D, audio, mocap, rendering, and more into one giant network of self reliance. This video is an homage to the world of 2D and 3D compositing tricks usually only known by high-end compositors. In just a few hours, you can take advanced tricks to a whole new level without ever leaving Houdini! When it comes to innovative learning, there is only one choice. cmiVFX.com.

Vimeo Teaser Trailer 

Short Description 
Learn the secrets of how to take advanced 2D and 3D compositing tricks to a whole new level without ever leaving Houdini!

|||||||||||||||||||||| Houdini Compositing ||||||||||||||||||||||
https://cmivfx.com/store/632-Houdini+Compositing

Chapter Descriptions

User Interface
Houdini is definitely magic when it comes to setting up your work environments. No matter what operating system you are on, or how many monitors you use, you can find a set of solutions for your daily grind. In this chapter we set you up for a screen resolution efficient compositing environment.

Rotoshapes
Rotoshapes are a set of tools compacted into a node based environment. This allows for the tracing of shapes with hand drawn accuracy and vertex level manipulation. Keyable over time, any user can animate their shapes to mask out objects in a 2d environment. Learn how to make the most of roto in Houdini with this chapter.

Basic Keying
That’s right folks, you’re gonna learn how to pull a green screen key with a deceptively simple looking keyer that rivals many commercial keyers. The magic will be shown using footage that we have provided for you, which is located in the project files with this video.

Maynard Keying
When regular keying just isn’t enough, Maynard Keying is sometimes the only answer. Learn how to set up a modular keying environment using Image Channels and tools to extract out those channels. Combine that with math operators and you too will be an expert at keying for life!

Mograph FX
Houdini has built-in presets for doing animations with expressions. Learn how to customize your movements with ease using connected CHOPs known also as channel operators. We will also import audio to help drive 2d graphic elements to make your work appear more complex.

Light Wrapping and Glows
Need to do some finishing work on your 2D or 3D work? Why leave Houdini at all then? You can accomplish the same types of effects directly inside the Houdini COPs system. This chapter works with math operators and effects tools.

Title Graphic Design Project
Lets apply some of what we learned into a more complex scenario. In this chapter we make a title design that could be used for the opening of a film using only 2D elements which we learned in the previous chapters.

3D Render Pass Compositing
This video wouldn’t be complete without the render pass compositing chapter. Learn how to set up a render output node from your 3D world and render it into a multi-channel image which can later be broken down for detailed compositing in COPs. We will show you the full workflow, fast!

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C4D Silent tip 14: Use arnold user data to control objects opacity



https://vimeo.com/channels/c4dsilenttips – https://twitter.com/Munkstudios

This tip uses: c4dtoa, user data, network shader, c4dtoa standard node, c4dtoa user data float node, c4dtoa user data rgb node, c4dtoa float to rgb node, arnold parameters tag

In this silent tip I use Arnold’s user data nodes to control parameters such as colour, luminance and opacity on multiple objects using one material. To me this is a very exciting feature in Arnold and opens up a lot more integration between c4d and the renderer. I have only used a few basic user data functions in this tip, but it should give you an idea of the possibilities. I am still getting to grips with Arnold render so I will be posting some more tips as I go.

C4D silent tips & spoken tuts is an ongoing series of project breakdowns and short demonstrations showing techniques and tricks used for various different purposes. You will need some kind of knowledge of Cinema 4D to follow what is going on, but the idea is to show how quickly you can solve problems using the C4d toolset. Please let me know what you think or if you have any questions and especially if there is anything you would like me to cover. See more at https://vimeo.com/channels/c4dsilenttips

Enjoy. Pryce

www.munk.co.uk

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How to Create Cartoon Mountains in Cinema 4D



In this tutorial, I’m going to walk you through how you can create some cartoonish mountains. First I’ll cover the landscape object, followed by how to use a Terrain Mask and Cel Shader to add color to our mountain. If you’re not familiar with the Cel Shader, be sure to check out this tutorial all about it and how you can use it for flat 2D shading (http://www.eyedesyn.com/tutorials/using-the-cel-shader-to-apply-an-illustrative-2d-style-to-3d-objects-in-cinema-4d/). Finally, I’ll show you how you can turn your mountain into a low poly one in a click of a button!

As always, if you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

Watch the tutorial here:
http://www.eyedesyn.com/tutorials/how-to-create-cartoon-mountains-in-cinema-4d/

This was recorded live on the Live Design Stream at www.twitch.tv/eyedesyn. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: bit.ly/1e22BRG

Watch me on Twitch:
http://www.twitch.tv/eyedesyn

Check out my other tutorials at http://www.eyedesyn.com

Follow me:
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Houdini Sand Vimeo



cmiVFX Releases Brand New Houdini Sand Solver Video
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (June 28th, 2015) Another brand new advanced Houdini video from cmiVFX! We’ve brought back another one of your favorite mentors, Mehdi Salehi. This time we will show you how Houdini can be used for developing a sand solver. This tutorial does not use the “Grain Solver” tool which is available in Houdini 14. Instead we will develop a new tool based on “Flip Object” to simulate sand so Houdini 13 users can also follow this tutorial. By developing and using this solver based on Flip object, you can take advantage of flip simulation speed and you will also have various parameters available so you can control the behavior of flip object and achieve the desired results in a reasonable simulation time. Moreover, in this training video we will show you an excellent method that can be used to turn a low-resolution simulation into high-resolution simulation which will also speed up your workflow. You also can use this method for other simulations like “POP simulations” to convert your low-resolution simulation to high-resolution simulation. All this and more is included in this video. Enjoy!

Vimeo Teaser Trailer

Short Description
This advanced video will take you through the steps of creating a sand solver in Houdini.

|||||||||||||||||| Houdini Sand Solver ||||||||||||||||||
https://cmivfx.com/store/642-Houdini-Sand-Solver

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Create a Displacement Map in C4D To Use in After Effects with FreeForm Pro



Chris Lavelle shows us how he makes a depth map in C4D to use in After Effects with FreeForm Pro. It’s one way to make a Displacement Map that can be used by FreeForm Pro. Why not stay in C4D to continue the project in true 3D? Well, FreeForm Pro is a great solution when you want to stay in After Effects and use the motion graphics tools and filters, and all other effects that are not available in C4D. Depending on your requirements, this is a faster workflow, with quick visualization of your final project.

Chris Lavelle is also the host of FreeForm Pro: The Ultimate Guide https://vimeo.com/81163526

www.mettle.com/product/freeform-pro/

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How to Make a Countdown in Cinema 4D



Learn how you can create a fun, colorful animated countdown using Cinema 4D’s Mograph Module!

New to Cinema 4D? Watch my FREE Cinema 4D Lite for the 2D Animator series! http://eyedesyn.com/cinema4d-lite

Topics covered include:
• Using Illustrator to create our numbers
• Using Extrude Objects to create 3D geometry in Cinema 4D
• Animating objects using Random Effectors
• Using the R17 Variation Shader to texture Mograph Clones
• How to blur Soft Shadows for nice shading
• A Handy Use of Set Driver/Set Driven XPresso
• Learn how to manually keyframe a decaying bounce

If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

Watch the tutorial here:
http://www.eyedesyn.com/tutorials/how-to-make-a-countdown-in-cinema-4d/

This was recorded live on the Live Design Stream at www.twitch.tv/eyedesyn. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: bit.ly/1e22BRG

Watch me on Twitch:
http://www.twitch.tv/eyedesyn

Check out my other tutorials at http://www.eyedesyn.com

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http://vimeo.com/eyedesyn

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Use After Effects To Composite Two Separate Cinema 4D Renders



In this video, Xrossfader asks us how to make a look similar to this Nike ad from Matthew Day (https://vimeo.com/118639369). We used a whale, but you can use any shape for the same effect.

http://greyscalegorilla.com/blog/tutorials/use-after-effects-to-composite-two-separate-cinema-4d-renders/

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