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Five Second Project – “Old Video Games”



http://greyscalegorilla.com/blog/2009/06/29/five-second-project-old-video-games/

Bonus points if you figure out which early 90’s Lucas Arts video game the music is from.

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Arcade Video Games – Intro



I realised this video in order to present an imaginary Arcade Video Game’s event.
I used Cinema4D to create and move 3D objects and I integrated with liquid effect throught After Effects.
Enjoy it! 😀

Dribbble post:
https://dribbble.com/shots/2650991-Arcadevideogames

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The Evolution of Video Games Consoles



A small animated infographic that shows the evolution of the video games consoles and its market.

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CubePong 5 – Video Games



Every boy when he’s growing up, discovers the pleasure he can experience by himself, or with a friend sometimes, in the bedroom.

Getting lost in a magical world filled with excitement, and no matter how sore his thumbs get, he’ll push on, hoping to get to the next level.

What are we talking about, video games of course!

We’ve all got our favourite video game, whether it’s a 16bit stone-age classic, or the latest console and Halo combo. Whether you prefer to be the villain or the hero, it doesn’t matter.

Using their favourite video game character as inspiration, designers and animators from around the globe played along in this month’s CubePong and got down to some serious gaming skills. From the classics to modern touch screen games, this CubePong proved to be one of the best one’s yet.

Be sure to follow this month’s animators and designers on twitter, they are: @c4dweekly,@BitterBeanChris, @Wvdkamp, @BrankoVlahov, @vudumotion, @robleger,@industriousind, @cblaylock, @RagingClaw, @eugeneopperman, @risingpixels

As always Renderfeed.net rose above and beyond to provide us with effortless rendering. Be sure to check them out for your next Cinema 4D render needs.

The open Cinema 4D file for this month’s CubePong is available to download on the cubepong.net website.

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Old Video Games



5 Second Project: Old Video Games
Music: Molish – The City
Inspired by Universal Everything

Cinema 4d: Thinking Particles and Metaball

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The Evolution of Video Games



The evolution of video games from 1977 to the present.

Responsible for all visuals.

Programs used:
Maxon Cinema 4D
Adobe After Effects

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Cinema 4d Tutorial – Using Images and Subpoly Displacement to Texture Objects



In this tutorial I go over how to use subpoly displacement and paint images to texture objects in Cinema 4D.

This tutorial was inspired by Rik Oostenbroek’s project FRGMNTS, be sure to check it out here https://www.behance.net/gallery/25901729/FRGMNTS.

The background song is Concept 16 by Kodomo check out more music by Kodomo here https://soundcloud.com/kodomo

Additional tip! Thanks to Steve Mitas https://vimeo.com/user10946000

C4d displacement render memory is low (200mb) by default, Increase it to 4000 or 5000(MB), preview and render will go faster.

C4d preferences > Memory > to the right, Renderer Displacement (MB)

For more info visit www.tangent.media

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CINEMA 4D Tutorial – Using the Range Mapper in Xpresso to create automated animations



In this tutorial, I’ll show you guys how can you use the range mapper to create automated animations in CINEMA 4D, using the Range Mapper. I’ll show you how can you create an automated door and clock animations without creating any keyframes using Xpresso

BTW, sorry for my bad english

For more Information : http://www.ahmedelhofy.com/2013/05/range-mapper-tutorial.html

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5 Ways to Create Cel Shading in Cinema 4D



In this video you will learn 5 different ways to create cel shading in Cinema 4D & Cinema 4D Lite!

New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series! http://eyedesyn.com/cinema4d-lite

Download the camping C4D scene file from this tutorial here:

Cinema 4D VR Camping Scene

Topics covered include:
• An intro to the Sketch & Toon effect
• How to use the Sketch & Toon Cel Shader
• Use a 2 light setup to turn your enitre scene into a 2D cel shaded composition
• Recreate a Cel Shader type effect with tools available in Cinema 4D Lite
• Intro to the Falloff Shader and how you can use it for precise cel shading

If you have any questions, be sure to post it in the comments section and if you create any fun 2D cel shading works in Cinema 4D, be sure to share it with me! Thanks for watching!

Watch the tutorial here:
http://www.eyedesyn.com/tutorials/5-ways-to-create-cel-shading-in-cinema-4d/

This was recorded live on the Live Design Stream at www.twitch.tv/eyedesyn. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: bit.ly/1e22BRG

Watch me on Twitch:
http://www.twitch.tv/eyedesyn

Check out my other tutorials at http://www.eyedesyn.com

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Holo Tube Tutorial • Intro to z-depth compositing



Originally Uploaded Monday, March 26, 2012 4:52 PM on vimeo.com/louderthan11
Z-depth compositing is a technique I’ve always wanted to know more about. Until recently, I thought it was a lot more complicated than it actually is. Turns out it is quite simple and powerful utilizing the RPF file format when rendering out in Cinema 4D. RPF is a format that can use 3D metadata baked into the image sequence. After Effects has built in tools/plugins that can get at that data and do some powerful stuff. In this tutorial I show you one practical application in which I’ve used z-depth compositing on a recent small project. I show you how to do some very basic modeling and animation in Cinema 4D using a cloner object with some effectors. I show you how to set up that render for After Effects using the RPF format and how to use the format in After Effects for compositing. As a bonus, I talk a little about how we created the hologram elements themselves using stop motion and a green screen.
For more info visit: jordanshipman.lt11.com/2012/03/26/holo-tube/
http://www.lt11.com
http://pro.lt11.com
http://jordanshipman.lt11.com
http://facebook.com/louderthan11


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