In this tutorial, you will learn how to animate Cameras on Splines in Blender 2.8x and how to use the Track-to Constraint to make the Camera target an object or a Null (Empty). While we are talking about these topics you will learn a whole bunch of tips and tricks, for example how to reset Coordinate values quickly with an easy to remember keyboard shortcut and how to work with the 3D-Cursor and the Snapping context menu.
This tutorial series „Blender for Cinema 4D Artists“ is aiming to help you to get up to production speed in Blender 2.8x. Learning a new 3D application means understanding the paradigms, getting a working knowledge of tools and workflows and, most importantly – building up muscle memory for standard tasks.
Helge Maus, a former MAXON Certified Lead Instructor, teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
In his trainings, he understands at which issues artists from other 3d applications normally struggle.
So, this series tries to be an answer to that, to help YOU to get the best Blender experience.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
Find more information on pixeltrain.de