Categories
Uncategorized

How to Compare Reference Tracks for Mixing & Mastering with the REFERENCE Plugin [In-Depth Tutorial]



Get the FREE DEMO of REFERENCE:
https://www.warpacademy.com/mastering-the-mix-reference-free-demo-download/?utm_medium=20190221&utm_source=Vimeo&utm_campaign=REFERENCE by Mastering the Mix&utm_content=Free Demo
Buy REFERENCE: https://www.warpacademy.com/shop/reference-by-mastering-the-mix/?utm_medium=20190220&utm_source=Vimeo&utm_campaign=REFERENCE by Mastering the Mix&utm_content=Plugin Store

Skip to Somethin’:

0:10 Intro
1:04 First look at REFERENCE
1:22 Demo of the track to be mastered
1:53 Adding a reference track
2:23 How to A/B between reference & original tracks
3:05 Mirror vs Match function
3:20 How to set up & activate a loop
3:54 Using Track Align & Gain Match
4:51 How to use LUFS to match loudness
6:02 The Trinity Display
6:23 Analyzing dynamic range
6:39 Adjusting dynamic range with multi-band compression
8:08 How to analyze & match stereo width of each band
8:32 Using EQ Eight to adjust stereo information
9:10 Final A/B comparison of the quick master to the reference

We’ve all heard that using reference tracks while mixing and mastering is a good idea. But how, exactly, do you do this properly? Comparing your music to fully mastered tracks is rife with problems:

Your track may not be in the mastering stage, so A/Bing against a mastered track can lead you astray.
If your track is mastered, what if the amount of dynamic range, or loudness, is totally different? How do you gain match them?
How do you objectively compare things like dynamic range, stereo width, or frequency balance?
How can you hone in on how different frequency bands are treated in your referencing process?

Merlyn Silva, an Ableton Certified Trainer on our team here at Warp Academy, is here to answer these questions for you. In this in-depth tutorial, you’ll learn how to properly compare reference tracks when mixing & mastering using the REFERENCE plugin from Mastering the Mix.

This plugin has a unique and useful take on how to handle the referencing process. It allows you to load in a number of reference tracks, and it allows a detailed analysis of them. You can loop specific parts of the reference tracks to align them with the proper part of your track. For example, comparing a drop or a chorus. You can create frequency bands to scrutinize what’s going on in the bass, mids, and highs.

There’s a special “Trinity Display” that shows you if each frequency band is more or less compressed in the reference track than your song. It’ll also show the level and stereo width of each band, relative to your reference tracks. Most importantly, it allows you to accurately gain match all the songs you’re listening to using LUFS (loudness units full scale). This gain adjustment will allow you to load up tracks that have been mastered louder or quieter than yours, and still use them to make very useful judgments.

We’ve been using REFERENCE for our own mixdowns & masters for some time now and it’s by far the most effective plugin for the job. It’s dramatically improved our ability to learn from the production and engineering on tracks we love. It gives you laser focus on exactly the type of details that are important when putting the finishing touches on your new song.

Follow along with Merlyn as he puts REFERENCE through its paces in a real example with one of his own songs.

Likes: 0

Viewed:

source

Categories
Uncategorized

Julien ROBERT’s Motion Capture Demo Reel 2020 (short version)



Hello,
This video presents almost all the projects I have worked on as Motion Capture Animator. I was in charge of each of these shots for props & character body animation (sometimes of eyes & eyelids animation too). Here is a list of each title and its type of media in order of appearance :
– Previsualization of “The Elder Scrolls Online : Greymoor / The Dark Heart of Skyrim” launch cinematic (at Les Androids Associes for Blur Studio)
– “A Plague Tale : Innocence” (PS4 / Xbox One / PC video game, Asobo Studio)
– “The Last Stand”, french title “Le Dernier Gaulois” (Historical documentary, Program 33 / Fortiche)
– “Life Is Strange” season 1, episodes 3, 4 & 5 (PS4 / Xbox One / PC video game, Dontnod)
– “Assassin’s Creed IV : Black Flag !” (PS3 / Xbox 360 / PC video game, Ubisoft)
– “Huawei StorySign” (educational fun mobile app, Mocaplab)
– “Beyond : Two Souls” (PS3 video game, Quantic Dream)
– “Renaissance” (Thriller SF Movie, Attitude Studio)
– “Test Drive Unlimited 2” (PS3 / Xbox 360 / PC video game, Eden Games)
– “Marc Ecko’s Getting Up” (PS2 video game, Attitude Studio for Atari)

Mocap datas were recorded on Vicon system except for AITD5 & TDU2 made with Phasespace system. Post-animation and retargetting done with Motion Builder except for BEYOND 2 SOULS shots retargetted with Maya.

If you want to get extra shots or details about what I’ve done on these projects, please have a look at the longest version of my demoreel :

Thank You for watching

Likes: 0

Viewed:

source

Categories
Uncategorized

Eateor Sound Design Breakdown



This is my Sound design breakdown of some of the audio I created for Eateor, The space based eat-em-up designed and developed by Ash Jones and Jamie White of Dense Turd Games.
This video covers the basics of some of the sounds that I created and how I achieved this.
I hope you enjoy and I welcome any feedback.

Eateor is set for release on the 10th December 2020.

Likes: 0

Viewed:

source

Categories
Uncategorized

Jan Ondra – Sound Design Demo Reel



My first version of Sound Design Demo Reel showcasing what I am capable of creating at the end of year 2020.
I didn’t use pre-designed SFX. Big portion of the sounds I used are recorded by me and some are from the Soundly app.

If you want to work with me send me an e-mail: jondraj@gmail.com

I used different scenes from games or videos that were publicly available on Youtube or Vimeo. I used only the video part to Sound re-design them. I am not the author of the videos or games.
Video list:
Ori and the Will of the Wisps – E3 2017 – 4K Teaser Trailer
Harry Winston Opus XIII Watch By Ludovic Ballouard
DOOM Eternal – Hell on Earth Gameplay Reveal
Star Citizen 3.0 – The Expanding Universe cinematic
No Man’s Sky – in 2020 4K RTX 2080 Ti OC

Likes: 0

Viewed:

source

Categories
Uncategorized

iTabla Pro Demo: The best electronic Tanpura & Tabla App!

Here is an in-depth review and demo of iTablaPro, a fantastic Electronic Tanpura with Tabla App. I love this app so much and it has been so useful to my Sitar education that I made a review and demo.

I think this is the best electronic Tanpura and Tabla app you can buy.

———-

Please subscribe to my YouTube Channel:

https://www.youtube.com/user/notbadfilms?sub_confirmation=1

Help support me on Patreon:

https://www.patreon.com/JeffStarr

Check out my Etsy shop for sitar themed products: https://www.etsy.com/shop/notbadstuff

———-

Watch more of my sitar videos:

Watch my short films:

Watch my guitar videos:

Social:

http://facebook.com/Notbadfilms

https://instagram.com/mrjeffreystarr/

http://Notbadfilms.com

Categories
Uncategorized

Frederic Gide Demo Reel 2020 Animation 2D / 3D



Compilation de projets réalisés jusqu’à présent, de la 3D a la 2D, du jeu vidéo jusqu’au dessin animé.

A Quick view on projects I made until now, from 3D to 2D, video games to animation.

Likes: 0

Viewed:

source

Categories
Uncategorized

Demo Reel -2020- Balazs Lezancsek



This is an animation reel made by me in Maya 2019. All the animation is keyframed. The focus of this reel is on animations that can be implemented into video games with little or no changes with the assist of a technical animator.

The amazing rigs I was using was made by:

Female Soldier: cvbtruong

Gun and Hands: Mattias Kirsten

Male Soldier: Kiel Figgins

Cat: CG Spectrum

Zelda: Christoph (The Stoff) Schoch

Likes: 0

Viewed:

source

Categories
Uncategorized

Game Audio Demo Reel 2020 (Santos Audio)



All the audio included in this video was manipulated and designed by me, through the use of recordings from my personal library and from third-party SFX libraries.

Website:

Games list:
Portal, 2007
Shadow of the Tomb Raider, 2018
Curse of the Dead Gods, 2020
Just Cause 4, 2018

Likes: 0

Viewed:

source

Categories
Uncategorized

VFX Portfolio 2020 – Ophélie Leduc



My VFX Portfolio intended for video games.

Likes: 0

Viewed:

source

Categories
Uncategorized

Craig Lenti – 2020 Character DEMO



Craig Lenti’s character demo for animation, video games, etc.

Likes: 0

Viewed:

source