In this video we will discuss HDRI workflow in finalRender Free and finalRender.
Topic: we will discuss HDRI workflow in finalRender Free
Presenter: Edwin Braun Definition of HDRI (see * below)
** First, please download the finalRender Free tier version @ https://bit.ly/2WNpKoi **
*IMPORTANT* – make sure if you d/loaded fR Free before March 25, you must do an update as there was a bug-fix for HDRI recently *
In this Live recording, Edwin Brauns shows you two simple workflows for creating image-based lighting in the background and adjusting for shadows and global illuminations.
Start – Thank you for dropping in and we are at the 3ds Max viewport
*IMPORTANT* – make sure if you had d/loaded fR Free before March 25, to do an update as there was a bug-fix for HDRI
4:51 – Where to find the RTX(TM) setting
6:33 – GPU settings
7:29 – About getting HDRI image-based lighting / Material Editor setup
9:10 – HDRI load settings
10:49 – How bright is the sky? Is it good enough for image-based lighting?
13:26 – Environment and Effects setup
14:12 – finalRender setup
15:17 – What are the two ways to work with HDRI?
15:35 – WORKFLOW 1: using the 3dsMax daylight system
16:30 – Skylight as the light source / always use the 3ds Max physical camera with finalRender
18:18 – FrameBuffer and adjusting exposure
19:13 – How to make the background image brighter?
20:00 – Bumping up image brightness
22:18 – *Imp*: understanding how finalRender (pass on sampling HDRI map) analyzes an image for ‘light source’ and render physical accuracy and creating the skies and sunlight imbalances for correct sampling
26:44 – special finalRender material – called fR- MatteShadowReflection
28:24 – WORKFLOW 2: (no skylight) but using special fR Map (not material): fR-RaySwitch
finalRender Free NOW AVAILABLE: https://bit.ly/2WNpKoi
Next to the finalRender Drop 4 latest features: https://youtu.be/5spLvY0HTEM
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Specific questions please email Edwin Braun at firstname.lastname@example.org
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* “HDRI means High Dynamic Range Image. “Dynamic range” is the amount of data about the brightness of the image; such data is the much larger amount of the information than the human eye is able to catch. I call the most part of the photos and pictures as LDR images or pictures with a low dynamic range. They store 8 bits of data for each of the red, green, and blue channels for each pixel. An example of LDR image is a JPG file. The problem with the LDR image that it is limited to a relatively small range of luminance values from 0 to 255, which is insufficient for the illumination in 3D. Therefore, you need to choose the HDR format.” See https://vrender.com/what-is-hdri/